Rights & consent

Licensed likeness. Real consent.

The production is AI. The permission never is. Here's exactly how likeness works at Unreal — for the talent who grant it and the brands who use it.

How the license works

Four guarantees, every campaign.

Talent-granted

Nothing is produced without an explicit license from the talent. Likeness is licensed, never assumed.

Time-limited

Each grant runs for a set duration the talent agrees to — for that campaign, not forever.

Category-scoped

Bounded to the products, brands, and categories the talent approves. Everything else is off-limits.

Revocable

Talent can decline a campaign and limit future use. The license is never a blank check.

For talent

You control your likeness.

  • Set your terms — categories, exclusions, rate, and duration
  • Approve every campaign, frame by frame, before it ships
  • Name brands and categories you'll never appear in
  • Earn for every approved use of your licensed likeness
For brands

You get clean rights.

  • Every asset is licensed and talent-approved before delivery
  • Usage is documented and bounded — no rights ambiguity
  • Cleared for paid, social, and retail within the agreed scope
  • One signed approval trail per campaign
The line

What we never do.

Use a likeness without a license
Sell or sublicense a talent's likeness
Ship a single frame without sign-off
Ignore a talent's exclusions

This explains our model in plain terms. The binding details live in each talent's agreement and each brand's campaign license.

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Talent-approved, every time.

Questions about likeness, usage, or terms? Start here and a real human will walk you through it.

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